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PsyClone - A Star Wars Republic Commando RPG

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Training [Oct. 6th, 2006|11:33 pm]
PsyClone - A Star Wars Republic Commando RPG
psyclone_rpg
[solemn_vau]
Who: Walon Vau and Delta and Omega squads.
What: Training
Where: Various spare rooms in the Arca Barracks

Walon Vau hummed to himself pleasantly. Mird'ika was at home recovering from its wound, his previous job had been immensely successful (as well as entertaining), and he'd gotten another chance to work with Delta again. Delta, out of all the other squads of commandos he had ever trained, was his pride and joy. They were survivors like he'd raised them to be. Omega was...interesting to say the least. It would be fun to see how Delta and Omega meshed in training outside of a mission. Bridges had been built on the Black Ops mission, but they could burn just as easily. It was only a matter of time and stress to see just how well they really got along.

Walon came up with a training exercise to test them. He put the information on a data pad and passed it to a clone trooper, pointing to the commandos he was to take it to. It read:


"Hello Delta (and Omega), I'm glad to know you're still alive.

I understand that you are all supposed to be on leave, but I also understand that idleness can cause certain people to do very foolish things, such as injuring themselves. Am I correct Sev? By the way, how is your shoulder? It would be unfortunate if the damage was permanent. As I said before, I understand that you are supposed to be on leave, but I'd like to see how your skills have improved. Also, a little training never hurt anyone who wasn't strong enough, right Atin?

You will all be divided into teams of two and they are as listed here:

Team 1: Boss and Niner
Team 2: Fixer and Atin
Team 3: Scorch and Darman
Team 4: Sev and Fi

There will be no switching teams. If you find that you absolutely cannot work with your partner, you will need to complete another training assignment, which I'm sure most of you know what it will be. In your teams you will have to go to the room on the attached map with your number on it. In that room, you will need to find a key. You'll use that key to unlock the door on the other side of the room so that you may exit.

The first team to exit their room wins, the last loses. This exercise is not optional. Please find the indicated point on the attached map and report to it as soon as possible. I will answer any questions you have there. Don't waste your time trying to get your armor, you won't need it.

-Walon Vau"

Walon wondered if his instructions on actually finding the key were a little too vague, but he shrugged it off. Commandos were supposed to be prepared for anything.


OOC:
The rooms are basically crazy obstacle courses. Here's what they look like:

Room 1: Crowded and small. Requires a massive amount of team work to get through.
Room 2: Full of junk and garbage. Terribly unorganized. Might possibly be a few things living in the room.
Room 3: Very simply and plain. Nothing dangerous. Not too exciting or impressive.
Room 4: Large, empty, and hard to navigate. No lights, and extremely dark.
Have fun!
linkReply

Comments:
From: smartest_mouth
2006-10-25 02:24 am (UTC)
"Get punched by you, right. I'll make a note of it," Fi answered matter-of-factly, waving stylus strokes on an imaginary datapad. "Right after 'Receive marriage proposal from General Unduli'"

Now why did that particular sarcastic jape feel more sour to himself than it probably did for its intended recipient?

Sev's smile seemed genuilely excited, without any nervousness. As superficial as the man was in his attitude toward heroism, he was principled about it. His attitude was genuine, not a mask of phony bravado that would melt at the first sign of danger. Then again, no clone worth the name would act so cowardly. It just wasn't in their nature.

Putting his gaseous datapad away and tucking the pretend stylus behind his ear, Fi assessed the black door some more. "All I know is that whatever's in there isn't out here, so what do you say we get cracking?" he commented with an admiring smile, ignoring the other's little taunt.
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From: oh_sev
2006-10-26 07:03 am (UTC)
"I don't know how your brothers stand you." Sev pressed the pad to open the door. "Ladies first, eh?" he said, elbowing Fi lightly in the back to push him into the pitch-black room. "Oh. This is fun. Find the light switch." He was silent for a second, then said, "Why do I feel like a rodent trying to find the cheese?"
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From: smartest_mouth
2006-10-27 04:20 am (UTC)
It felt odd to be the one to grapple Sev back to seriousness. But as Fi tiptoed into the dark room, having his sight robbed from him instantly brought his soldier's instinct to bear.

"I'll treat you to all the cheese you want afterwards," he whispered as he fell into a fighting stance, noting that Sev had just made the same comparison that had crossed his own mind a minute ago. "What do you say we find ourselves a key first?"
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From: oh_sev
2006-10-27 05:41 am (UTC)
Sev followed Fi into the darkness and grimaced. He'd never been blind before; at the very least he'd had his helmet, and that had night vision. Sev reached a nervous hand out- who knew what he'd find?- and touched the wall.

"Think we should figure out just how big this place is?" he asked, and without waiting for a response, began to follow the wall, tracking his footsteps while listening for their echo off the other walls, and holding his other hand out in front of him just in case there was anything to run into. "This is disorienting," he announced, then realized he didn't know exactly what his companion was doing- or where exactly he was.
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From: smartest_mouth
2006-10-27 05:16 pm (UTC)
Fi didn't let Sev's voice trail too far away before he caught up with it and felt for his back. "Don't worry, it's me," he hastened, eager to avoid a reflexive punch in the face by his teammate.

He flipped around and flattened his back against Sev's. "We'll probably want to stay like that the whole time. Two reasons. That way we always know where the other is, making us able to discern between him and an incoming attack, and also it keeps our backs safe.

"Plus, it's cozy," he added, trying to promise himself that would be the last joke he made while they were in here.
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From: oh_sev
2006-10-31 01:53 am (UTC)
Sev turned slightly in Fi's direction. "Anything jumps out at me, it'll be dead before you can get to it," he said, trying not to feel insulted. Omega didn't seem to consciously make jibes about ineptitude, whereas Delta had grown all to used to- and defensive about- snide comments from Vau.

Back on Kamino, a comment like that would have been meant nastily. Sev liked that Fi was just offering helpful advice, even if the notion of "helpful advice" was as alien as the notion of "normal life" to him.

"Corner," Sev warned Fi as his hand reached another wall. "Big room, eh? What do you think it's for? I haven't run into anything on the walls."
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From: smartest_mouth
2006-10-31 03:17 am (UTC)
Fi cocked a grin knowing it would safely escape notice in the dark. Sev was always so quick to get on the defensive, and the Omega man felt very much alone in the world now wondering what had brought on this particular bout of temper.

As they reached the first corner without a kink, Fi commented "We're certainly going to have to storm the center at some point. And you realize that what we're looking for is a small key, right? Once we've secured the room, I anticipate we'll be spending the next hours on our knees." Oh... such a fun prospect. Fi only wished their squad mates had somehow been given worse assignments.

Like trying to find their key in a bale of Weequay ineptitude. That would take them even longer.
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From: oh_sev
2006-11-02 06:28 am (UTC)
Sev nodded, even though he knew Fi couldn't see him. "I just don't want to walk into a wall because I didn't figure out where they were," he said as he found another corner. He hesitated a second before adding, "Vau wouldn't let me live it down. Not after my shoulder. Besides, I'm an optimistic guy. I keep hoping I'll kick it because it's sitting on one of the edges."

But as he found the last corner, completing his mental map of the room, he was disappointed that the task hadn't been as easy as he'd hoped. "Okay. So now we start toward the middle."
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From: smartest_mouth
2006-11-09 01:54 am (UTC)
"I recommend locking elbows and working toward the middle with one of us angled at it and the other at the wall, in case of traps," suggested Fi. That way only one of them would be dragged under, left in the capable hands of the other.

The question was, which one? Concern for Sev's shoulder negated him for the position of lifeline, but then again he didn't have to use that particular shoulder.

Besides which, it felt only fitting that Fi volunteer this time for the dangerous assignment, to make up for that daredevil taunt during Black Ops. Yes, this would be Fi's way to balance things out.

And there would be plenty of other opportunities in the future to talk Sev into crazy stunts, no worries.

"I'll take point," he declared.
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