||[Oct. 6th, 2006|11:33 pm]
PsyClone - A Star Wars Republic Commando RPG
Who: Walon Vau and Delta and Omega squads.|
Where: Various spare rooms in the Arca Barracks
Walon Vau hummed to himself pleasantly. Mird'ika was at home recovering from its wound, his previous job had been immensely successful (as well as entertaining), and he'd gotten another chance to work with Delta again. Delta, out of all the other squads of commandos he had ever trained, was his pride and joy. They were survivors like he'd raised them to be. Omega was...interesting to say the least. It would be fun to see how Delta and Omega meshed in training outside of a mission. Bridges had been built on the Black Ops mission, but they could burn just as easily. It was only a matter of time and stress to see just how well they really got along.
Walon came up with a training exercise to test them. He put the information on a data pad and passed it to a clone trooper, pointing to the commandos he was to take it to. It read:
"Hello Delta (and Omega), I'm glad to know you're still alive.
I understand that you are all supposed to be on leave, but I also understand that idleness can cause certain people to do very foolish things, such as injuring themselves. Am I correct Sev? By the way, how is your shoulder? It would be unfortunate if the damage was permanent. As I said before, I understand that you are supposed to be on leave, but I'd like to see how your skills have improved. Also, a little training never hurt anyone who wasn't strong enough, right Atin?
You will all be divided into teams of two and they are as listed here:
Team 1: Boss and Niner
Team 2: Fixer and Atin
Team 3: Scorch and Darman
Team 4: Sev and Fi
There will be no switching teams. If you find that you absolutely cannot work with your partner, you will need to complete another training assignment, which I'm sure most of you know what it will be. In your teams you will have to go to the room on the attached map with your number on it. In that room, you will need to find a key. You'll use that key to unlock the door on the other side of the room so that you may exit.
The first team to exit their room wins, the last loses. This exercise is not optional. Please find the indicated point on the attached map and report to it as soon as possible. I will answer any questions you have there. Don't waste your time trying to get your armor, you won't need it.
Walon wondered if his instructions on actually finding the key were a little too vague, but he shrugged it off. Commandos were supposed to be prepared for anything.
The rooms are basically crazy obstacle courses. Here's what they look like:
Room 1: Crowded and small. Requires a massive amount of team work to get through.
Room 2: Full of junk and garbage. Terribly unorganized. Might possibly be a few things living in the room.
Room 3: Very simply and plain. Nothing dangerous. Not too exciting or impressive.
Room 4: Large, empty, and hard to navigate. No lights, and extremely dark.
Fixer was sat about halfway back in the holonews audotorium he'd been assigned to for this quarter, lolling back in his seat a little as he took in and digested the information that was being relayed to him on the screen. Separatists striking at the Colony worlds? he thought, raising an eyebrow at the violent images of Sep war cruisers raining streams of laser fire down on planetary vistas. The news caught Fixer by surprise - he generally kept on top of current events, but he'd not heard about this. For the rest of the broadcast, he chided himself for not having heard about it - he'd been a bit lax lately with checking the newschannels and such. Growing frustrated with himself, Fixer did his best to concentrate on the dying broadcast. The holonews soon ended however, and he picked up his kit bag and strode out of the room, still annoyed with himself. I can't afford to be this lax, he thought to himself, walking into another trooper.
"Oof!" they cried in the same voice, taking identical steps backwards, as if they were mirror images of each other. "Sorry trooper," said Fixer. "Sorry sir," apologised the trooper, who held out a data pad. "Instructions from Sergeant Vau," he said, handing over the pad, before sheepishly scuttling away.
Fixer inspected the pad. 3222? he thought, looking at who he had been paired with. Good.. He'd developed something of a professional respect for Three Two Two during the Coruscant op, and he knew that "Atin" also had a deep appreciation for gadgets and gear. We should get on.. Dropping the datapad into his kit bag, he paced off towards Room Two, to meet Atin and begin the task.
Atin held back anger as he read the assignment. He still had a rather grim look about his face, which over a few minutes, he slowly changed into a grin as he walked off towards room2.
Vau was asking for it, regardless of how sly and subtle he was about it. He didn't know what his brothers thought about the situation between Vau and him, but he wished they didn't know. Atin didn't particularly want it getting around; Delta and Omega knew, and a few others, but regardless, he just wanted it to be not spoken of. It was between him and Vau. Period.
Atin had a sudden thought; what if Vau's punishment upon him was different, more mental than physical, an 'emotional abuser.' Would he, Atin, still be the same clone he was then, or something different? More closed off towards his brothers, more angry towards Vau?
Suddenly annoyed by the whole subject, Atin shook the thoughts away, and focused on this new assignment. He walked over towards Room two to pair up with Fixer.